Hauling Oversize Equipment in Oklahoma USA Farming Simulator 17 Mods
HEAVY HAUL PACK
This is one of the biggest and most complete lowboy packs in FS history.
And finally, words from Seriousmods:
After the release of the Pacesetter lowbed near the beginning of fs17, I decided that I wanted a more comprehensive lowboy configuration to realistically haul equipment in game. However, a lack of motivation on that project sent me in other directions, and to work on other things. When SCS released their ATS heavy haul pack, though, it created a new opportunity to build the ultimate heavy haul collection, which I feel we have done in this project.
With the parts contained in this pack, you could realistically haul just about anything that would ever see the highway. Whether you’re moving a backhoe across town, or a mining excavator across a map, this pack has it all.
And to put things in perspective, this project would never have occurred without the help and work of several people. Firstly, thanks to Zombidogz (Ridge Crest Modding) for converting the model to a useable format for me to bake and modify. Then, thanks to Kman and Johny9188 for scripting and adjusting each trailer part as well as the truck and testing them in single player and MP sessions.
Included in the pack is a T800W quad axle tractor pushing some 600 horsepower to the ground. It’s ready to tow the Fontaine Magnitude trailer, which is configurable as a beam, wide, or normal deck lowboy, and set up to connect to three jeeps, and four boosters. You also have the choice of pinning on additional axles to all but one of the boosters, or just directly to the trailer.
And to top things off, the truck and trailer are equipped with configurable oversize signs and flags, custom spec maps, and dynamic hoses.
JOHN DEERE 9000
CLAAS XERION 3000 SERIES
JOHN DEERE 6M LARGE FRAME
ANNABURGER HTS 29.06 FIELD LINEAR
It was asked after a conversion of the Annaburger HTS 29.06 Fieldliners from LS15.
Actually, I did not want to do this to me anymore, because he was not very popular in LS15 (... except maybe for us).
I've looked at the thing but then and after almost 2 weeks, a pretty sizeable mod came out of it.
What is the Annaburger HTS29.06 Fielder?
First and foremost, this is a Tridem silage wagon with a volume of 55,000 liters.
So far, so normal.
What makes this trailer so special is that you can boot up the trough at the back.
As a result, the Annaburger is converted to a transfer trailer.
In contrast to the LS15 mod, the particles and the scraper floor now function when overloaded.
Also, the hydraulic sound works now
In the info window is now no longer "tube out" but overload mode on / off
10000000 thanks again to Blacky_BPG, who made sure that the thing works as it should with a small script
The trailer has a parking brake installed!
For the parking brake to work, the HANDBRAKE mod of Blacky_BPG is mandatory.
This now simulates not only the hand/parking brake but a complete air brake system.
Just go to the brake unit on the right side of the trailer and press the right mouse button (standard button).
It takes 1-2 seconds until the brake is released! Getting dressed is faster.
The pack can, of course, be used without the mod, but then shine the indicator lights on the brake unit continuously and it is without function!
OKLAHOMA USA 2017 MAP
**You will need to start a new game to have all changes take effect.
**CCM mod and StrawHarvest mod will conflict with this map.
This is the rebuild of my FS15 Oklahoma USA map for FS17. Still 4X map with 51 fields. Now includes factories which are listed further below. Unzip the file to find the map file along with the zzz_cropMowing file necessary if you want to be able to mow the alfalfa and clover--if you already have this from another map, you don't need this version as I just included for those who may not have it yet.
Lots of changes from the '15 version. There are now 5 farms--main, farms1-3, and the livestock farm which now houses ALL animals. You can buy additional chickens inside the building attached to the pen. More sell points added. Any fields separated by "mowable" grass can be plowed together. There are 2 good sized forests--a Spruce farm in the NE corner behind the dealership and a mixed one NE of Mary's farm.
Here are some other details straight from the README located in the Credits.txt file included with the download:
--Map is set up for use with choppedStraw, clipDistanceFPS, and Seasons Mod--highly recommend all!
--PDA Map shows all factories/production facilities in GREEN--these do not have to be used if you prefer a straight farming map.
--Map setup with custom Seasons Mod weather and temps but will be overwritten by any GEO mods that are used.
--Hayfields (hayF1/hayF2/hayF3 marked on PDA) can be resown without plowing--Courseplay will recognize boundaries by using "detect" function
--Speeding up time beyond 120 can cause problems with fields being properly planted/cultivated by AI--do at your own risk
--All 51 fields feature missions (good luck doing 6 or 13 though)
--Bank of Hagensted mod works allowing for leasing/selling of fields--However, just know that even after selling/lease lapse, Courseplay will still show field as selectable
--Can not fill water from ponds--water pump houses are located at each farm
--zzz_cropMowing must be in your mods folder to be able to mow Alfalfa and Clover--GreenMowing Mod does not work per my testing and will likely conflict with zzz_cropMowing--I would not have both in the mods folder
--Cotton Gin accepts both cotton bales and loose cotton so you are free to harvest it how you like
--All farm silos only accept cereal grains plus seeds and seeds2--peanuts, cotton, potatoes, and sugarBeets will have to be stored in piles or sold
--Lime and compost both function as fertilizer--Lime is used in dry fert spreaders/compost in manure spreaders
--Each farm has a level placeables area--size varies by the farm with the largest(marked on PDA) at the main farm--an additional area is available SW of Dairy (marked on PDA)
--Starting money is: 5MM on easy, 3.5MM on normal, and 2MM on hard--Extra cash can be found for those willing to make a splash and maybe a fool of themselves in public
Sugar--input: sugarBeet or sorghum(milo) and water output: sugar pallet
Brewery--input: wheat, barley, and water output: beer pallet
CompostMaster2K7--input: potato/sugarBeet/chaff/silage/grass/hay/woodChips/manure/straw and fuel output: compost(functions like fertilizer)
Bread--input: flour pallet, water, and sugar pallet output: bread pallet
Biscuit--input: oat, flour pallet, butter pallet, and sugar pallet output: biscuit pallet
Soy Plant--input: soybean, water, and fuel output: liquidManure, milk, and pigFood
Sawmill--input: fuel and logs output: woodChips and pallet
iceCream--input: milk, cream pallet, and sugar pallet output: iceCream pallet
dairy--input: milk output: cream pallet and butter pallet
Flour--input: Grains(rye/oat/wheat/barley/maize) output: flour pallet
Lumber--input: straw/wool/woodChips and logs output: board pallet and woodChips
Lime--input: fuel output: lime(functions like dry fertilizer)
Refinery--input: rape output: fuel, forage, and digestate
Tims Tables--input: logs output: table pallet
Bens Joinery--input: logs output: barrels, cargoBox, and pallet
Greenhouses--input: water, compost, and manure output: cauliflower/melon/tomato/pumpkin/lettuce pallet
--Multiplayer will throw an error based on the starting money setup--just "comment out" or delete the money partly from ModMap.lua found in the "scripts" file to eliminate
--Log is clean for the single player--If you are getting any errors, you have a mod conflict
--HIGHLY recommend running this map as the only map in your mods folder to avoid conflicts
HEAVY HAUL PACK - Credits for the truck are:
Credits for the trailer:
JOHN DEERE 9000 V1.0 - Thijmen van Baarsen
CLAAS XERION 3000 SERIES - Original: Marthu
Umbau: ManituoFan, ernstl , TheMaiky1989 und Undertaker75
JOHN DEERE 6M LARGE FRAME V5.0 - MB3D Moddeling & DinceOKLAHOMA USA 2017 MAP - Giants
Map creator: cjwilksy
Base map: modMapTemplateV7 by Stevie
Map Testers: lostaviator, txzar, jb3pc4sale, slowboat, canhlr, fordman992, and wayner1a7
Soil color textures files: made with tool available on Giants Developer Network
Skybox: oxygendavid and bulletbill (used with permission)
clipDistanceFPS: Ian898 - Frontier Design
Grain dryer with fans: JohnDeere1952
American Hog shed: 812farmer
Ranch Fencing: Sandgropper
Farm Fencing: Sandgropper
Numerous Farm Buildings: CBJ Midwest Modding
LMS Buildings by LazyModStudios Modding
SukupBinPack by ThompsonM06
Hutchinson grain pump pack: musicman
Anhydrous Tanks by IB055
Powerlines & Coops by DocElyoc
Road Construction Kit v3 - Fatian -Texture by blueweb
Guard Rails - Fendt512
WoodenSigns - Thunderace
Radio Tower - Raptor5
John Deere Vehicle Shop: somethingonmyshoe
McDonalds - Basti_66
Barns - Axel of Sweden
Trucks - seba j
bigmigmag, workshop equipment - JauchenPaule
Bridge - Fatian
CoverAll Building - Fraser Cow
PavementMarkings - FrankWienberg
Neuero NL10 Grain Bins: Kyosho's-Modfactory
White and Black tin textures: RANDOMSparks
Metal Fence posts: LMBFarmer
Various objects used from the following maps: UMRV, Mills County, County Line, Elkhorn River Bottom, Ozark Hills, and Old Mill Farms.
**Please let me know if I have missed anyone in the credits..it is NOT intentional as I believe in giving proper credit where credit is due. Feedback can be left on the support topic at American Eagles Modding website.
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